Project Flame
The graphics are very nice, but that's kind of it.
Platforming is very shaky. The game doesn't seem to be on any kind of tile system or even aligned to a grid, and the platforming, especially in the area with the green slime in B2, suffers for it. It's very easy to accidently slide off of ledges. There are also often areas with jumps you can just barely make.
The dialogue is generic garbage, but not awful. Typos I noticed were when you try to go to B3, Vux tells you access is "denide", and Adam says there is something "overthere" at the end. Almost half of the sentences don't end with periods or don't have capitalization at the start, and there are several run-on sentences.
The combat isn't particularly fun, you only have one weapon and you just blast it on the enemies and wait for them to die, which takes a while. It also takes way too long to destroy the crates which is annoying.
I love looking at the art, especially those ruins at the end, and it's fun to explore, but the gameplay isn't too fun at the moment. I'm glad you're looking for feedback and hopefully you'll improve, because it could be really fun.